However, you should be aware of an important warning about focus attacks: The final boss is immune to them, so you may be in for a bad time if you rely on your focus meter too heavily up to that point. If you're really struggling with bosses, one way to make them easier is to unlock more focus bars and faster focus generation at shrines, since focus attacks always hit. Sifu never explains this as far as I can tell, but dodging actually evades a lot of attacks. (If you do get tripped, use Ground Counter to make it sting less.)ĭon't forget that aside from avoiding, you can also dash. The only way I've succeeded is by getting the avoid timing for every attack pattern down, and occasionally parrying where I've found it to work.Īside from memorizing the timing of each boss's combos, you've also got to learn which motions indicate that they're about to use a low attack, because if you attempt to avoid it by pressing down instead of up, it'll trip you. If you're struggling with a boss or elite enemy, there probably isn't any cheesy trick to beating them-at least, I haven't found any. Slide Kick: I wish I'd unlocked this earlier, just because it's fun.Crooked Foot: I'm bad at parrying, but if you do it often, this gives you an easy knockdown.These skills also seem great, but I haven't experiment with much yet: Environmental Mastery: The ability to fling weapons and objects at enemies without picking them up helped me get through some tough fights (look for conspicuously placed bricks) and just makes the game more fun.It's nice to have a counter that makes it feel like less of a loss. Ground Counter: You're going to screw up and fail to dodge or block trips sometimes.Pushback Cancel: Can save you from a lot of damage or death if you've been shoved toward a ledge or wall.Duck Strike: Another attack with forward movement, and it dodges a high attack on the way in.With a blade, it can be used to one-hit-kill certain enemies. With a bat, it's a super useful trip attack. Charged Backfist: My favorite attack, mainly because it looks badass to hit someone with it without turning around to look at them.Snap Kick: It's nice to have a simple attack with forward movement.Here are some of the skills I personally relied on: Beating it without dying probably has a special result, too. I assume there's a special reward for beating Sifu in one continuous run, without ever restarting a level after the first one, but I haven't done it, so I can't say. You'll lose any skills that haven't been permanently unlocked, but stat upgrades acquired from shrines will be preserved in these restarts, another thing some of the tooltip text seems to get wrong. So, if you beat the first level, and then quit the game and come back, you can jump right into the second level. You can restart any level so long as you've finished the level before it, and you'll start at whatever age you were at that point. Despite what some of Sifu's warning dialogs tell you, all of your progress will not be lost if you quit the game. PSA: Some of the in-game messages are confusing. (That's the way I've understood the terminology, at least.) Restarting levels Deflect/Parry: Deflecting is hitting the block button just before being hit, and deflecting certain attacks will parry them, stunning enemies and making them vulnerable to throws.
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